General ODC Basketball Rules
1. Schedule - All games are to be played at the time, date and place specified on the schedule. A five (5) minute grace period is given to teams if they need a little more time for players to make it to the game. The game clock will start running no later than the conclusion of the grace period.
2. Roster: Teams are not limited to the number of players per roster if they meet the league fee and gender specific qualifications. Players can't be added after second game all rosters and fees are final, if player isn't only roster games will be forfeit.
3.Uniform: All Teams must be in FULL uniform, matching top and bottoms, name and number on back NO EXCEPTION , ABSOLUTELY no jeans or cut off pans
4. Forfeits: If you know your team may not be able to field a full team are make the schedule game, please call a ODC representative at least forty-eight (48) hours in advance TO avoid a team forfeit fees which is $65, which has to be paid before next scheduled game
● Call: 678-698-8405 Mrs TJ
5. - Roster Checks: are mandatory during playoff games. Before second game we need a complete roster and team picture emailed to firstname.lastname@example.org this is MANDATORY!
6. Rainouts: ( for outside games, games will be made up mon-sunday teams will be notify in advance)
7. Overly Competitive Players:
All ODC sports are intended to be recreational (unless designated as a competitive league at registration). Any players who are deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of a ODC staff member.
● Teams must have a minimum of four (4) players present to start a game.
○ Teams unable to meet the format minimums may play an official match, with the consent of the opposing captain.
● Games are played in two 20-minute halves. With a 5-minute halftime.
○ The clock will stop in the first half with less than one (1) minute remaining on all shooting fouls.
○ The clock will stop in the second half with less than two (2) minutes remaining on all whistles, if teams are within 15 points.
● Each team will receive two (2) timeouts per half. Timeouts do not carry over.
● League basketballs will be provided. Teams can play with a player’s ball, if both teams consent. League is not responsible for any lost or damaged player items.
○ Men’s regulation size 29.5”
○ Women’s regulation size 28.5”
● Free Throw shots are worth one (1) point
● Field Goals (within the 3- point arc) are worth two (2) points
● Field Goals (beyond the 3-point arc) are worth three (3) points
○ The game will begin with a tip-off at half court will determine the possession arrow.
○ Second half possession will be determined by the possession arrow.
● JUMP BALL
○ Jump balls will be awarded based on the direction of the possession arrow
○ A jump ball will occur when:
■ The ball is held steady between two opposing players
■ The ball goes out of bounds and there is uncertainty regarding last contact
■ The ball settles on the basket support
■ A double foul is charged
■ A simultaneous free throw violation by opposing players
○ Following a score, the opposing team may throw-in anywhere behind the end line. Following an out of bounds infarction or non-shooting foul, the ball is given to the opponent by the referee at the spot near where the violation occurred.
The inbounding player must:
■ Release the ball without stepping in bounds with possession of the ball
■ Release the ball (by throwing) within 5 seconds
■ Not move, more than 3-feet on either side, from the designated throw-in spot.
○ Each team has two (2) 1-minute timeouts per half. Timeouts do not carry over into overtime. Each team is awarded one timeout per overtime period.
○ If a timeout has been called during the first thirty-eight Minutes of the match prior to free-throw attempts, the clock will resume upon the start of “live” play
○ Each team is allowed unlimited substitutions when ball is not in play. Referee must be notified of request to substitute players. Scorekeeper must be notified of substitutes by jersey number.
○ To hold, push, trip, or charge into an opponent is illegal contact. This must be tempered by the fact that fast movement in the restricted area will result in some physical contact. When no advantage is gained from contact, it is generally allowed.
■ The first player to establish a position on the court without contact has priority.
■ The player moving into the path of another player when contact occurs is generally responsible for contact.
■ Players have the right to all space within their vertical base.
○ Dunking during regulation play is allowed; however, hanging on the rims is forbidden. Unnecessarily hanging on the rim can result in a technical foul.
○ Players called for illegal contact will be charged with a personal foul.
○ Each player may accrue up to five (5) personal fouls a game prior to disqualification.
○ Free-throws are awarded as follows:
■ One free-throw for a shooter whose goal is successful and is fouled while shooting.
■ Two free-throws for a shooter whose attempted goal is unsuccessful or any intentional foul
■ One free-throw plus an additional free-throw (one and one) for a common foul after the bonus rule goes into effect.
● If the first shot is successful, the second free-throw is allowed.
● If the first shot is missed, play continues.
■ No free-throws are awarded for common fouls prior to the bonus for double fouls
■ Intentional and flagrant fouls are two shot free-throws and the ball will be put back in play at the point of interruption.
○ Players from either team must remain in position along the lane until the ball leaves the shooters hands. Opponents are assigned the first space from the basket on either side of the lane.
● BONUS RULE
○ A running tally is made as each team accrues fouls Throughout each half. When a team has more than six (6) fouls (meaning on the seventh foul), one and one
free-throws are awarded for every common foul thereafter.
○ Once the team reaches ten (10) fouls, two (2) free-throws are awarded for every common foul thereafter.
■ The bonus returns to zero at the start of the second half
● TECHNICAL FOULS
○ Technical fouls are generally committed when the ball is
■ Disrespectfully addressing or contacting a referee you will be asked to leave
■ Unsportsmanlike language, gestures, etc. You will be asked to leave
■ Delaying tactics: after a score or before a throw-in
■ More than the allowed number of players on the court
■ Fighting/roughhousing will lead to you being asked to leave the league and you will be prosecuted for the fight
■ Hanging on the rim
○ Technical fouls will result with the offended team receiving two free-throws with no other players along the lane area. The offended team will receive the ball at center court.
● TIMING VIOLATIONS
○ Backcourt violation results if the ball goes back into the backcourt, without being touched by the defense, and is re-secured
○ 3-second rule: no player may remain within the free-throw lane for over 3 seconds while on offense. One foot in or on the lane line will constitute the player being in the lane.
○ 5-second closely guarded rule: no player may hold or dribble in the front court while closely guarded for 5+ seconds
○ 10-second rule: team gaining possession in its backcourt must progress into the front court in less than 10 seconds.
■ Timing violations will result in charge of possession.
○ Any rules not mentioned here will default to the National Federation of State High Associations rule book.
● In both regular season and playoffs, there will be one 3-minute overtime period.
○ In the regular season, if teams are still tied after 3 minutes, the game will be scored a tie.
● The clock will stop in the last minute in overtime on all dead balls.
1. Teams must have at least 1 female to start the game and can play no more than 3 males on the court at any time.
2. Points scored by female players, during live play, are counted with a bonus
a. E.G. a basket scored by a female player inside of the 3-point line is worth 3 points.
b. A basket scored by a female player behind the 3-point line is worth 4
3. Common courtesy is to have males guard males and females guard females
● All teams (eligible) teams qualify for the champions or consolation playoff tournament.
● Standings for playoffs are decided by:
○ Overall win/loss record
○ Overall Point Differential
○ Head to head
○ Record vs. like opponents
○ Point differential vs. like opponents
○ Coin Toss
● League Managers will conduct roster checks before playoff matches.
○ Rosters are locked immediately following the conclusion of the team’s final regular season game.
Once a roster is locked, players cannot be added or removed.
○ All players must arrive to their playoff games with a proof of
GYM RULES: NO PROFANITY NO FIGHTING NO DISRESPECT WILL NOT BE TOLERATED PLAYER WILL BE ASKED TO LEAVE THE LEAGUE
THIS IS FOR FUN PLEASE REMEMBER THAT!! …………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………….
HERE AT ODC WE ARE KINGS AND QUEENS THE VISION IS TO BE ATMOSPHERE CHANGERS SO WE STAND AS A FAMILY LET'S MAKE A DIFFERENCE